Customized Avatars & Worlds


Customized Avatars & Worlds


Setting Your Well-Hidden Rift S to a Higher Resolution!

The Oculus Rift S has a fairly hidden setting which changes the headset’s default resolution. The setting does not state the resolution for each choice, but we were able to discover it with some digging. How to find and change it To find the resolution setting for Rift S, open the Oculus app, click “Devices” and then click on “Rift S and Touch”: 

In the list of settings that appears, scroll down and find “Graphics Preference”:

You’ll now see the Graphics Preference panel. This lets you choose between “Quality” and “Performance”.

The setting can be changed on the fly, there’s no need to restart the Oculus software or even to take your headset off.

‘Recommended’ different based on GPU We tested on a GTX 970 and found that this setting was set to ‘Performance’ by default, which was Recommended. We also tested on an RTX 2070 where it was the opposite- set to ‘Quality’ by default. We asked Facebook whether this is done to maintain the same recommended spec as the original Rift and a spokesperson confirmed it is. This setting did not exist on the original Rift, which had lower resolution than Rift S. What it actually does This setting changes the default 1.0x per-eye buffer resolution for the Rift S. By querying the SDK we found the exact values it uses.

Prioritize Quality: 1648-by-1776 Prioritize Performance: 1504-by-1616 This is of course only the default resolution. Some games let you scale the resolution factor in the menu. Many others use the Adaptive Resolution feature of the Oculus SDK, where the resolution scale is automatically changed on the fly based on your current GPU utilization. Alternatively, you can use the Oculus Debug Tool to override the resolution scale yourself. If you have a lower end gaming PC you’ll want to use the Performance setting to maintain framerate. On a high end rig you should make sure it is set to Quality.


6 Tips on Best Avatar Creation

To create a quality avatar, there will be a need for helping hands. Make sure to only use digital cameras, iPhone photos don't work! The more photos, the better, suggested estimate is around 100+ photos. Photos should contain primarily the head and the neck, everything else is unimportant.

1. Make sure there is enough diffused light, without hard shadows.

2. Make the subject sit on a high-back chair, best if they can rest their head against the back of the chair.

3. Make sure subject is ABSOLUTELY STATIONARY, not talking or smiling. Blinking is okay in-between the photos.

4. Make sure camera is set to deep focus (high F-stop numbers, like 8-11), ISO is at the lowest (100-400 is the best), and shutter speed is at least 1/100th. Also, make sure to turn off auto white balance. This ensures the best photo quality, along with lessening amount of motion blur.

5. In case of long hair we advise to comb, brush or clip it so that the face and forehead are completely clear of it.

6. Do photo acquisition in horizontal circles, 3-4 circles are the best (about 30 photos for each circle).

First is at eye level, second at chest height, third from a bit higher than the head, (optional) fourth from a foot above. Start from a bit behind the ears, take a photo, do a small sidestep around the subject, still the camera, take another photo. Continue taking photos in a rhythm, it helps subject to blink between the photos. After taking photos, check them on a big screen to see if there's motion blur or defocus on them. If there are a lot of bad photos, redo the shoot from the start - it's easier to do than a reshoot at another time.


Recreation of 3D asset

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