Customized Avatars & Worlds

AVAILABLE ON PC & VR

Customized Avatars & Worlds

AVAILABLE ON PC & VR

VREvENT?

We are a concierge service VR Event Solution Experience. Most important "Why", we cut travel cost so you can be anywhere at anytime connected with your customers or clients.  "Get Started"

 

What is VR?

Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. 

 

Do I need a VR Headset?

No, You can use your smartphone or PC. Highly recommended for the best experience to use Oculus GO 32GB or Rift S headset. 

 

In which industries is VR mostly applied?

Mostly applied in tourism, retail, real estate, education , healthcare, marketing, and many other verticals.

 

What is the estimated market size for VR worldwide?

Statista outlined the mutual size of the global augmented and virtual reality market size for the period 2016 – 2020. In 2016 it is 6.1 billion USD, in 2017 it is 13.9 billion USD. In 2020, the augmented and virtual reality market is expected to reach a market size of 143.3 billion U.S. dollars..

 

How can our company differentiate thanks to VR?

There are plenty of ways that you company can stand out thanks to VR solutions. Certainly, Virtual Reality helps your potential clients engage with your product, service and content longer through the lens of VR (literally and virtually). Secondly, you can see if in your niche so far Virtual Reality has been applied (most probably it was) and how you feel about that. Sometimes, you may get inspired by Virtual Reality solutions across different markets, geographies and industries and create something completely new that will leave both your loyal clients and competitors speechless. The first ones get speechless as they are proud of you and the second ones because they cannot keep up with your pace.

 

What about other uses for VR?

Yes the applications are endless. We are working with education industry to provide the best solutions to teach, mentor and communicate. Will keep you posted!

 

System Requirements for PC

General Operating System64-bit Windows 7 SP1 or newer DirectXDirectX 11 or higher CPUIntel i5-4590 / AMD FX 8350 equivalent or greater Memory8GB+ RAM Disk space3 GB, plus additional disk space for VR Headset Installation Bandwidth10 Mbps recommended; 5 Mbps minimum.  Check your bandwidth AudioHigh-quality headphones recommended for an immersive spatial audio experience.  Microphone required for voice chat.  OptionalXbox One or Xbox 360 game controller VR Video cardNVIDIA GTX 970 / AMD Radeon R9 290 or greater SoftwareTo experience on Vive, you must install Steam and Steam VR.  Steam and Steam VR is not required for Oculus Rift S.  OtherCompatible HDMI 1.3 video output, 2x USB 3.0 ports Desktop-only Video cardGeForce GTX 760 or greater w/ 2 GB dedicated memory.

 

How much does it cost to build a VR game?

Using Unity, the leading gaming development platform, experienced developers can create professional quality VR games beginning at $10,000. Depending on the complexity of the game and the details you want in the imagery, that cost can increase upwards of $300,000 for an average game of high-complexity.

 

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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